Monday, September 29, 2014

The Laws of Physics in the DC Universe

Justice League Physics

Few things have captured the imagination quite like super heroes, and some of the most popular heroes are a part of The Justice League, made by DC comics. Super powers have been portrayed in comic-book format for years, but when they move to live action and animation, subtle physics effects need to be taken into account in order to make what is being seen more believable. Physics are invented and broken in the movie Justice League: War for theatrical effect and to give the heroes and villain more visual gravitas, especially during combat. One of the main invented elements that require its own set of physics is a character’s ability to fly. Since humans cannot fly, and nothing known to man can fly without the use of wings, a completely new element needed to be invented. Sometimes the element that allows characters to fly is visible, and that often ties into the character’s own unique abilities that tend to be energy-based. However, when a character possesses these powers, they appear to be able to bend a law of motion that would otherwise force them to take a cinematically long time to start or stop moving. The use and abuse of this law is frequent with characters that seem to possess natural enhanced speed, allowing inhuman speed to come easily to them.



Almost all of the heroes in the Justice League possess the ability to fly, and appear to require some sort of energy field that exerts an invisible force around them. The best, most dramatic example of this in the entire movie is when the villain Darkseid comes to Earth and floats above the water. When he’s attacked and thrown towards the water, it ripples around him while he regains his footing in the air. When Darkseid is preparing to take off with a great amount of force, the water boils under his hand due to the intensity of the energy field increasing. Heroes also exert a field of energy during flight, and Green Lantern’s ring exerts enough energy to make the water ripple bellow him while he flies. The energy field also appears to affect the air surrounding the user, as seen when Superman clears smoke around him without even having to move.



Unlike most heroes that can fly, Shazam’s energy field and Green Lanterns energy field are visible, and they are able to clearly manipulate their energy fields to use tools or fight. Both heroes’ energy fields are visible whenever they are on screen, and both of them extend their energy fields to use them in combat. For Shazam, he is able to align electrons in the air and adjust positive and negative charges to create lightning wherever he needs, as seen when he calls down lightning to transform. His energy trail also has secondary motion, as seen when Darkseid uses him to fling lightning bolts at his teammates. Shazam’s control over his energy field is also apparent in the scene where he creates a sustained lightning strike on him and Cyborg. Alternatively, Green Lantern’s energy field is visible by a light-emitting green halo that constantly covers his entire body. His energy field is generated by the ring worn on his finger, and he can project it into solid constructs of his own choosing. This ‘energy-crafting’ is seen as he seals Batman into a box, and as he creates a giant robot to destroy Darksied’s evil minions. Unlike Shazam, Green Lantern’s energy field guidance requires a lot of mental focus because he is using a tool, while Shazam’s energy field is a natural part of himself. The need for mental focus is clear due to some exposition by Batman, further implying that the use of the energy-field gifted by the ring requires practice and training.








Finally, the DC universe appears to grant any hero with super-powers the ability to completely bypass needing to slow in or slow out after they’ve been moving at super speed. This law is broken multiple times by Superman and The Flash on screen. Ideally, in order to move quickly they would need to steadily gain speed from a still position. Like-wise, to stop quickly they would need to steadily decrease in speed before coming to a still position. An example of this is used when The Flash skids dramatically to a halt after running really fast. But this same character can bolt at inhuman speeds immediately and stop immediately without have to skid to a halt. This is visible in several scenes were he approaches Batman, stops after arriving at STAR Labs, and stops behind Green Lantern. During all of his take offs he also does not have a visible ‘slow out’. Superman also does not appear to require slowing out, instead stopping instantly in front of Batman and allowing his wake to blow by him.




In conclusion, the invention and use of strong or enhanced energy fields and their physics absolutely adds to the gravitas of super heroic power, as well as looking incredibly appealing on screen. When the energy fields affect the surroundings of the hero, it increases how intimidating they are, and gives the viewer some hint about how massive their energies are. Even artificial energy fields, like the one created by Green Lantern, affect the environment and give a visible representation of the energy being emitted. The use of visible energy fields also adds to a character’s visible abilities, explaining their energy-based attacks and often including exposition about how their powers work, or through hints in the effects on screen. More than simply inventing an element that requires its own physics, the DC universe frequently disregards the slow-in and slow-out requirement of movement. It is a very effective and selective choice to break or modify the use of this law in a universe with amazing and fantastic powers. This not only gives a hero more perceived power and control over their own bodies, but extra animation is not required to show them dealing with the laws of motion.


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